![]() ![]() That's not to say that you can't win the game with a team filled with shorter players or ones that can't block shots, as that's not really the case either - it's just a littler harder. Having a team with players with great shot blockers and dunkers are much more important than having quick players that are good at stealing the ball or ones that are deadly from the outside. Someone like a Shawn Bradley is so much more dominant in this game than he has ever been on an NBA court and team without a big shot blocker will generally be at a disadvantage against one with a big man, even if it wouldn't be the case in our world. The only downside to this is that the balance of the game isn't quite the same, as you'd get with the same players in real life. Getting a first-rate ally-oop is not only rewarding on the visceral level but when done in conjunction with special moves can boost up that Gamebreaker meter more than everything else, so it's very important to take advantage of this. Furthermore, the game features a very simple ally-oop system where teammates will cut to the hoop for the "oop" whenever they have an open lane and all the player must do is time the pass to the player for the powerful dunk to happen. The dunks you get in Street pack a lot of punch and players will be able to do everything from two-handed reverse slams to big dunks to where they pass it to themselves off of the backboard. That's not to say that dunks no longer have any impact as that's just so far from the truth that it's not even funny. Well, in Street, blocked shots are a huge part of whether or not you dominate the courts and coming up with a huge rejection where you grab the opponent's shot out of the air with two hands or throw it hard against the backboard is every bit as enjoyable and rewarding as getting a 360-degree slam-dunk. In most basketball games, especially arcade-styled ones, the most exciting phase of it is the slam-dunk and the game is almost always much more enjoyable when you have the ball in your hands and not when on the defensive. The other, and possibly most significant, aspect of NBA Street that helps it revolutionize the genre is the way that it has essentially re-invented the blocked shot. Likewise, if you only concentrate on putting the ball in the hoop and nothing else, you might find yourself at a point where you lose a lead because your foe hits a 2-point Gamebreaker that turns your three-point lead into a deficit. ![]() ![]() If you just concentrate on tricks alone, you could find yourself having to force bad shots as time is expiring on the clock, giving your opposition an advantage. And if you hit a 2-pointer, the outcome is a swing of a total of four points as the player gets two, while the opponent loses the same.Īs a result, players are forced to try and find a balance between trying to do as many tricks as possible while still remaining competitive on the court. With a standard 1-point shot, the player not only gets the point added to his total, but it's also subtracted from his opponent's score. Players are rewarded for performing tricks, combinations or special moves by having their Gamebreaker meter fill up, which when filled gives them an opportunity to hit a shot that could single-handedly change the outlook of the game. And much like SSX, this isn't something that's just for show as it's integrated perfectly with the gameplay. By pressing the trick button in conjunction with any one or combination of the shoulder buttons, the controlled player will perform specific moves in conjunction with the button presses. The two most significant of these new features is an SSX-like trick system and the re-invention of the blocked shot.įor those that have played the very first game released under the EA Sports Big label, SSX, the new trick system will give you a bit of deja vu. People fearing the same thing with NBA Street need not worry, though, as the developers at EA Canada and NuFX have added some features that might just revolutionize the seemingly exhausted genre. But instead of revolutionizing the genre, all this made most players think is that they were getting the exact same game with just another player. Gameplay To try and improve on the arcade basketball genre that seemed pretty maxed out with NBA Showtime, Midway went ahead and upped the ante by adding a third player per team with the release of its NBA Hoopz game. ![]()
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